Vagabond Dog Camps the CNE

In collaboration with BitBazaar 2017, this year's Canadian National Exhibition is hosting a new experience called GamingGarage. Attendees will find a plethora of new games from local indie developers, including Vagabond Dog's latest.

On Saturday Aug 26 and Sunday Aug 27, from 4pm to 10pm, those who come by (Table #15 in the Gaming Garage) will be treated to fresh demos for our latest games, including new competitive and single-player modes for Dog Gone Golfing.  They'll also be able to witness the debut of a new project called Keeping House from Jane Dunlop and Alexander Svaikauskas (read more about it here).

Vagabond Dog Holds Limited Engagement At E3 2016

This E3, Vagabond Dog and Sometimes Always Monsters can be found near the dumpsters across the street from the convention center where they belong.

Los Angeles, California -  Although E3 will not be host to Vagabond Dog this year, a brief engagement has been arranged with Indie MEGABOOTH within the legendary Devolver Digital fun-time parking lot across the way.

For attendees seeking to play Sometimes Always Monsters or chat with the scoundrel developers themselves, select appointments are currently being made with prestigious individuals like yourself.

Vagabond Dog changes its approach to winning hearts and minds at the show every year. This June, Vagabond Dog will focus its attention on the upcoming release of Sometimes Always Monsters. It will be the only playable game Vagabond Dog presents at the forthcoming show, in order to provide attendees a complete immersion.

Additionally, our upcoming VX console will not make an appearance at the upcoming E3 video game trade show in Los Angeles this June, and will be unveiled later this century.

Those seeking hands-on time with the game or an interview with the vagabonds themselves should send an inquiry to gypsy@vagabonddog.com to schedule an appointment. Please bear in mind, that there are few slots still remaining.

Vagabonds Melt Aussie Hearts, Win International Favor

We may have travelled halfway around the world, but you Australians definitely made us feel at home. Thanks to everyone who visited our booth during PAX Australia, to all the welcoming indie developers we met, and to everyone that made sure the show ran smoothly.

It was a pleasure getting to talk to some of you more distant fans, and we are glad you all had such a good time playing Sometimes Always Monsters. We're already making changes to the game based on feedback and observations during the demos.

The Australian press was also on-hand and ready to hear more about the games. We had some great conversations with the following folks that delve more into what SAM is really all about:

Resident Entertainment

Another Dungeon

OK Games

While it's hard to say when we'll be back in Melbourne, we anxiously await our next opportunity.

Until then, some memories:

Witness Our PAX Pitch With Ifinite Lives

Rarely do we get the opportunity to fully explain our games. Conventions often afford us the time to interface with people one-on-one and talk at length, but even that can be insufficient.

Thankfully, the crew from the Infinite Lives Podcast came by our booth at PAX Prime with a camera and all the right questions.

While there is no substitute for the Vagabond Dog booth experience in real life, we hope this video will satisfy.

Sometimes Always Monsters is an ambitious game, and we sincerely appreciate you taking the time to understand.

It Rained Less Than They Thought It Would

With our backs still aching from the return flight home, we leave PAX Prime 2015 behind us with new memories had. Thank you all for making this a fantastic show, and a wonderful return to Seattle.

It has been two years since Vagabond Dog was last in the city, and it was only by the surprised remarks of those who recognized our return that we realized how much we have grown since our first outing. To those who remember us so fondly, we appreciate your attention.

Seeing all our friends, rivals, partners, and associates in one place reminded us how large this industry can be. What we felt though was a community that reciprocated the love we showed it. To those who shared our burdens, you continue to inspire us.

Finally, the general sense of goodwill that allows a convention like this to exist is the lasting thing we steal from the show. Without the generous in time, money, energy, or all three, there would be no greater whole to be part of. To those who gave anything, our gratitude is not enough.

We are currently planning the next stop on the Vagabond Dog pilgrimage, but we are not ready to leave the warm and fuzzy feeling of PAX Prime behind just yet. If you met a vagabond or played Sometimes Always Monsters at the show, leave us a comment or e-mail pax@vagabonddog.com.

It's hard to keep track of so many friends, so let's make it easier by talking lots.

Vagabond Dog Pilgrimages To Pax Prime 2015

Yes, the rumours are true. Vagabond Dog will be attending PAX Prime 2015, and we'll be bringing our public build of Sometimes Always Monsters for you all to play.

To make things a little more exciting, we've decided to pre-load each of our demo stations with save files sent to us through Project Continuity.

This means that each player will have the option to see how Sometimes Always Monsters begins by starting as a brand new player, or by stepping into the shoes of an existing character.

The differences in experience are interesting to note.

We'll also be selling the same shirts you can get at store.vagabonddog.com, but they're on sale right now.

We've also enabled a free convention pick-up shipping option for all orders. If you're planning on buying a shirt from us in person, you can save a few bucks and make sure we've got your size in advance.

It's really exciting to get another opportunity to see you all. It feels like forever since we've last talked.

You'll find us somewhere inside the Indie Megabooth.

More specifically Booth 869.

All Welcome To Krakkenhol Public Playtest

This evening at Bento Miso (862 Richmons St. West), Vagabond Dog will be bringing an early build of Krakkenhol for a public playtest. Starting at 6:30, all are welcome to feel the tension rise as bombs and gold litter the stage for the ultimate clash between deception and deduction begins.

Bring friends, blow them up, and rob them blind. Challenge the developers at their own game, and reduce them to quivering jellyfish as the Krakken sinks their dreams at your command. Feel the fear of uncertain memory in a world where every decision will bring you death, or a slim chance of claiming your one true desire - all the gold in the world.

Follow @Krakkenhol for updates.