Keadin’s Blog
Playtime #005: It’s hard to ignore a free game. It’s impossible to ignore a free game from one of my favourite creative minds in the industry. I didn’t pay much attention to the announcement of Sludge Life because as soon as I knew it would be the first game written by doseone (and developed long-time collab partner Terri Vellman), it was a surefire pickup. Then the folks at Epic decided to make a deal and bring it to us for free. Awesome.
Playtime #004: After the Indie Megabooth Going Away Sale, I caught glimpse of a game that seemed to extend a much adored scene from Sometimes Always Monsters into a full production and got very curious. Wintermoor Tactics Club is a D&D player’s fantasy, exploring both an approximation of the tabletop game within, but also the social dynamic of roleplaying groups and the palyers who enjoy them.
Playtime #003: LudoNarraCon brought forth a bunch of unique game demos from independent narrative games. Having some difficulty finding the right balances to make a great demo for ASM or SAM, I felt it would be a valuable exercise to explore how some of the best devs in the business handle theirs.
Playtime #002: Treachery in Beatdown City is a hybrid JRPG / Beat-Em-Up from developer NuChallenger. It’s a faithfully retro-inspired title that has been in development for almost exactly as long as Sometimes Always Monsters. Since we developed and released in such similar time, I was very curious to see what another game that debut at PAX Prime 2015 would look like after being released today.
Playtime #001: Sokpop Collective is a group of 4 talented indie devs from The Netherlands who produce a new game every 2 weeks. Given that crazy level of output (and how long I worked on my game), I had to dive into their collection to see what such rapidly made titles would play like.